Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix WebAudio and HTML5 build | Leon Krause | 2017-11-06 | 1 | -229/+0 |
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* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -0/+2 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵ | Juan Linietsky | 2017-02-22 | 1 | -1/+2 |
| | | | | work though | ||||
* | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 1 | -1/+0 |
| | | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | ||||
* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| | | | | renamed to PoolVector | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | 2016-06-22 | 1 | -1/+1 |
| | | | | | | statically typed languages, should help in the Mono integration. Disabled by default. | ||||
* | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
* | Remove bogus argument in sample_get_description | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | Copy-paste mistake from the setter most likely. | ||||
* | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | 2015-09-26 | 1 | -1/+1 |
| | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | ||||
* | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -0/+198 |
-Better template handling -Voice support -Stream support |