index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
display_server_javascript.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
1
-1
/
+0
*
Modernize Display server to use override keyword
Hendrik Brucker
2021-07-16
1
-54
/
+54
*
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-07-15
1
-2
/
+2
*
[HTML5] Opt-in virtual keyboard support.
Fabio Alessandrelli
2021-03-11
1
-0
/
+5
*
[HTML5] Better fullscreen, canvas resizing.
Fabio Alessandrelli
2021-02-19
1
-3
/
+0
*
[HTML5] Detect screen scale and DPI.
Fabio Alessandrelli
2021-02-12
1
-0
/
+1
*
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-18
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-11-10
1
-19
/
+16
*
[HTML5] Add override keyword, cleanup methods.
Fabio Alessandrelli
2020-09-18
1
-52
/
+52
*
Implement HTML5 cancel/ok button swap on Windows.
Fabio Alessandrelli
2020-07-27
1
-0
/
+3
*
[JS] Check canvas size each loop, force redraw.
Fabio Alessandrelli
2020-07-01
1
-0
/
+6
*
More static methods in DisplayServerJavaScript.
Fabio Alessandrelli
2020-07-01
1
-0
/
+11
*
Refactor canvas ID and locale handling.
Fabio Alessandrelli
2020-07-01
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Add drop files function
Fabio Alessandrelli
2020-05-10
1
-0
/
+1
*
DisplayServerJavaScript implementation.
Fabio Alessandrelli
2020-05-10
1
-0
/
+187