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* [HTML5] Replace XMLHttpRequest with Fetch.Fabio Alessandrelli2021-03-061-142/+0
| | | | | | This has some advantages: - Streaming/chunked response support. - Broader headers support.
* [HTML5] Rename heapCopy to heapSlice.Fabio Alessandrelli2021-03-051-1/+1
| | | | New heapCopy function copies a TypedArray to the heap.
* [HTML5] Fix HTTPClient request_raw.Fabio Alessandrelli2021-02-111-24/+6
| | | | | Now send data according to the spec, properly handle null data. Simplify JS code since we are at it.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* [HTML5] Add function signatures to JS libraries.Fabio Alessandrelli2020-12-041-0/+15
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* [HTML5] Run eslint --fix.Fabio Alessandrelli2020-11-231-33/+35
| | | | Should I write a poem about this whole new world? ;)
* [HTML5] Libraries refactor for linting.Fabio Alessandrelli2020-11-211-0/+143
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.