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* Reimplement HTML5 mouse input without GLUTL. Krause2017-04-251-1/+0
| | | | Fixes inverted scrolling on Chromium
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-291-1/+1
|\ | | | | WebGL 2 export per WebAssembly or asm.js
| * WebGL 2 export per WebAssembly or asm.jseska2017-03-291-1/+1
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* | Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-1/+0
|/ | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-35/+29
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add API to access battery power stateJulian Murgia2017-03-041-0/+7
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-5/+0
| | | | Will not yet compile
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-6/+3
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add window features in web exporteska2016-11-301-2/+10
| | | | | | - Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
* Fix some mouse bugs in WebAssembly/asm.jseska2016-11-301-0/+1
| | | | | - Emit mouse wheel release events - Set button masks, fixes #5092
* OS additions and fixes for WebAssembly/asm.jseska2016-11-301-9/+8
| | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
* Add JavaScript eval interfaceeska2016-06-301-0/+5
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* Reimplement key input events in Emscripten exporteska2016-04-191-3/+0
| | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
* html5: workaround for echo key events.hondres2016-03-041-1/+3
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* html5 gamepad supportHinsbart2016-01-211-0/+8
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-1/+6
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| * HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-1/+6
| | | | | | | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
* | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-0/+1
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* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-3/+3
| | | | | | -Better template handling -Voice support -Stream support
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* wrong function, changing..Juan Linietsky2015-04-021-1/+1
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* javascript build fixJuan Linietsky2015-04-021-0/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+164