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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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linuxbsd
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joypad_linux.h
Commit message (
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Author
Age
Files
Lines
*
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
Hugo Locurcio
2024-07-06
1
-0
/
+15
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-0
/
+1
*
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Read and store joypad events in a separate thread on x11 platform
Marcel Admiraal
2022-05-05
1
-11
/
+30
*
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
1
-2
/
+2
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
/
+1
*
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
1
-2
/
+2
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-1
/
+1
*
Dynamically load libudev.so.1 on Linux if `udev=yes`
Rémi Verschelde
2021-02-17
1
-2
/
+5
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-7
/
+6
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-5
/
+5
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-5
/
+5
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-0
/
+102