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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
CI: Update `ruff` & `mypy` pre-commit hooks
Thaddeus Crews
2024-11-11
1
-1
/
+3
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
*
[macOS] Fix `generate_bundle` build flag for .NET builds.
bruvzg
2024-08-06
1
-5
/
+7
*
Fix not using `encoding="utf-8"` when writing to files or reading from them
Kusok
2024-06-19
1
-1
/
+1
*
Update pre-commit hooks configuration to use `ruff` instead of `black`
Jakub Marcowski
2024-05-21
1
-4
/
+6
*
SCons: Convert remaining `run_in_subprocess` to `env.Run`
Thaddeus Crews
2024-03-10
1
-2
/
+2
*
Enforce `\n` eol for Python writes
Thaddeus Crews
2024-03-09
1
-1
/
+1
*
Move `global_menu_*` methods to a separate `NativeMenu` class.
bruvzg
2024-03-04
1
-0
/
+1
*
Migrate macos controller API to GameController.h
Jezer Mejía
2024-02-20
1
-1
/
+1
*
Merge pull request #86255 from bruvzg/_bundle_build
Rémi Verschelde
2024-02-13
1
-1
/
+97
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\
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*
[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
bruvzg
2024-02-13
1
-1
/
+97
*
|
Implement support for application status indicators (tray icons).
bruvzg
2024-02-13
1
-0
/
+1
|
/
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-1
/
+1
*
[Native File Dialog] Add support for adding custom options to the dialogs.
bruvzg
2024-01-24
1
-0
/
+1
*
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-0
/
+1
*
[macOS] Add an option to align window buttons in "extend to title" mode.
bruvzg
2022-09-20
1
-0
/
+1
*
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-09-01
1
-0
/
+2
*
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-0
/
+30