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path: root/platform/uwp/export/export_plugin.cpp
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* UWP: Remove platform port, needs to be redone from scratch for 4.xRémi Verschelde2023-09-071-525/+0
| | | | | | | | | | | The UWP platform port was never ported to the Godot 4.0+ API, and it's now accumulating bitrot as it doesn't compile, and thus we no longer propagate platform changes in it. So we finally remove to acknowledge this state. There's still some interest in reviving the UWP port eventually, especially as support for Direct3D 12 will soon be merged, but when that happens it will be easiest to redo it from scratch.
* Merge pull request #79351 from Repiteo/dotnet-handle-warningsYuri Sizov2023-07-261-2/+4
|\ | | | | | | C#: Fix MSVC dotnet builds failing if running `dev_mode`
| * Allow MSVC dev_mode builds to succeed with dotnetThaddeus Crews2023-07-171-2/+4
| | | | | | | | • Added #else section to mono #ifdef checks in relevant export_plugin scripts
* | iOS: Add `export_project_only` flagPhil Hudson2023-07-171-1/+1
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* | Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
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* | Merge pull request #78248 from felaugmar/load-svg-adjustable-scaleYuri Sizov2023-07-121-2/+1
|\ \ | |/ |/| | | Added `Image::load_svg_from_(buffer|string)`
| * Added Image's `load_svg_from_(buffer|string)`Felipe Augusto Marques2023-06-231-2/+1
| | | | | | | | No core dependency to the svg module.
* | Change explicit 'Godot 4.0' references to 'Godot 4'Rémi Verschelde2023-07-101-4/+4
|/ | | | Fixes #79276.
* SCons: Move platform logo/run icon to `export` folderRémi Verschelde2023-06-201-1/+1
| | | | | | | | | | | | Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-191-1/+1
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* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-1/+2
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* Store sensitive export options in dedicated credentials fileAndreas Raddau2023-05-101-4/+4
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* [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-191-1/+1
| | | | options.
* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-2/+16
|\ | | | | | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-2/+16
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-4/+4
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* Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio2022-08-141-2/+21
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* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-0/+1
| | | | up editor includes
* Update export dialog to handle many architecturesAaron Franke2022-07-291-41/+22
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* Make some editor export methods constAaron Franke2022-07-291-2/+2
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* Add static methods for creating Image and ImageTexturekobewi2022-07-081-3/+1
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* Add a new HashSet templatereduz2022-05-201-1/+1
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Fix ZipIO crash when reused (and possible leaks).bruvzg2022-05-111-1/+2
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* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-3/+2
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* Fix some issues found by cppcheck.bruvzg2022-04-061-0/+3
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* HTML5: Explain why export templates are missingRémi Verschelde2022-03-261-0/+8
| | | | | | | Same for UWP. This is skipped in DEV_ENABLED builds so contributors can still test the export pipeline (and CI still compiles it on debug builds).
* Implement GDExtension export plugin.bruvzg2022-03-161-1/+1
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* Rename StreamTexture* to CompressedTexture*reduz2022-03-051-14/+14
| | | | | | * Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
* Fix decoding UTF-8 filenames on unzipping.bruvzg2022-01-051-1/+1
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-4/+4
| | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
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* Make platform feature tag names lowercaseHugo Locurcio2021-08-311-1/+1
| | | | | | | | | | | | | | Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
* Split uwp platform export template into multiple filesSergey Minakov2021-08-121-0/+498