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Redot Engine – Multi-platform 2D and 3D game engine
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windows
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detect.py
Commit message (
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Author
Age
Files
Lines
*
removed dependency on shcore.dll to get DPI
Juan Linietsky
2016-06-01
1
-1
/
+1
*
hidpi for now not available on mingw, sorry
Juan Linietsky
2016-05-29
1
-1
/
+1
*
DPI Detection support
Juan Linietsky
2016-05-29
1
-2
/
+2
*
fix freetype paths on osx and mingw
Juan Linietsky
2016-05-29
1
-2
/
+3
*
Finalized DynamicFont implementation
Juan Linietsky
2016-05-29
1
-2
/
+2
*
Fix windows 64-bits build.
George Marques
2016-05-03
1
-0
/
+2
*
Fixes 64 bit MSVC builds, disables bits parameter
Aleksandar Danilovic
2016-04-10
1
-1
/
+90
*
Remove trailing spaces
Rémi Verschelde
2016-04-02
1
-29
/
+29
*
-removed buggy flags, makes mingw+32 bits+optimized work again,
Juan Linietsky
2016-02-04
1
-1
/
+1
*
Revert "make msvc 64bits build again, fixes #3098"
George Marques
2016-01-26
1
-1
/
+1
*
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
Juan Linietsky
2016-01-25
1
-35
/
+1
*
Fix 32 bit windows export crash
mrezai
2016-01-16
1
-2
/
+8
*
make msvc 64bits build again, fixes #3098
Juan Linietsky
2016-01-10
1
-1
/
+1
*
Better gamepad support
hondres
2015-12-18
1
-2
/
+2
*
some fixes
Juan Linietsky
2015-12-06
1
-1
/
+0
*
0theora compilation fixes
Juan Linietsky
2015-11-25
1
-0
/
+2
*
Merge pull request #2518 from masoudbh3/godot-icons
Juan Linietsky
2015-11-19
1
-5
/
+25
|
\
|
*
Add icon to exe file in windows export
masoud bh
2015-11-09
1
-5
/
+25
*
|
Fixes Visual Studio 2015 parallel builds (-j switch)
ZuBsPaCe
2015-10-30
1
-2
/
+2
|
/
*
-Added ability to use cubic interpolation on image resize (little more qualit...
Juan Linietsky
2015-10-01
1
-376
/
+376
*
Hide stderr when trying to detect mingw binaries on posix
Rémi Verschelde
2015-09-27
1
-3
/
+3
*
draw button focus before text and icon
Juan Linietsky
2015-06-08
1
-0
/
+6
*
Change windows build to use CFlag /Od so that you get the full debug experien...
Antony
2015-05-09
1
-1
/
+1
*
Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_...
Juan Linietsky
2015-03-22
1
-46
/
+162
|
\
|
*
Update detect.py
UsernameIsAReservedWord
2015-02-24
1
-1
/
+1
|
*
Update detect.py
UsernameIsAReservedWord
2015-02-24
1
-1
/
+1
|
*
fixes platform/windows/detect.py
UsernameIsAReservedWord
2015-02-24
1
-46
/
+162
*
|
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-2
/
+2
|
/
*
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
1
-2
/
+2
*
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
1
-0
/
+21
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+10
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-1
/
+1
*
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-09
1
-0
/
+3
*
Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove re...
marynate
2014-10-08
1
-1
/
+2
*
Build System Changes
Juan Linietsky
2014-10-07
1
-48
/
+53
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-1
/
+1
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-1
/
+2
*
Static mingw windows build
marynate
2014-05-26
1
-4
/
+6
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-2
/
+2
*
-OpenSSL Fixes
Juan Linietsky
2014-05-01
1
-1
/
+1
*
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-28
1
-1
/
+2
*
heck
Juan Linietsky
2014-04-19
1
-1
/
+1
*
Fix for 64Bit builds with VC from command line
Vinzenz Feenstra
2014-02-22
1
-2
/
+2
*
wtf
Juan Linietsky
2014-02-19
1
-1
/
+3
*
Fixed build rule file for proper MSVC release build
marynate
2014-02-11
1
-3
/
+4
*
fixie
Juan Linietsky
2014-02-10
1
-3
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+208