summaryrefslogtreecommitdiffstats
path: root/platform/windows/godot_win.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Platform: Ensure classes match their header filenameRémi Verschelde2019-02-121-198/+0
| | | | | | | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Format code with clang-format 6.0.1Rémi Verschelde2018-07-181-2/+2
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Prevent running the crash_handler when a debugger is present on windowsMarcelo Fernandez2017-09-181-17/+21
|
* Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez2017-09-131-13/+21
|
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Free memory when Main::setup returns an errorWilson E. Alvarez2017-08-251-1/+6
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-103/+99
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* fix crash on help, closes #1873Juan Linietsky2015-05-171-1/+6
|
* fixes issue #1693 winmain and main unicodeyg2f2015-05-041-82/+25
| | | | makes WinMain() and main() accepts unicode characters into arguments
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* remove unnecessary error check when converting ascii to unicodemarynate2014-03-111-5/+2
|
* Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate2014-03-111-1/+32
| | | | | | for locale-awared console output; memery clearnup
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+207