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path: root/scene/2d/animated_sprite.cpp
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-39/+39
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-10/+10
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky2017-01-081-2/+2
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-081-17/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-41/+41
* Add the 'finished' signal to AnimatedSpriteWilhem Barbier2017-01-021-0/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+12
* remove old bind for add_frame of SpriteFramesvolzhs2016-05-171-2/+0
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-46/+402
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fixes to animatedsprite used with atlasJuan Linietsky2015-11-111-1/+2
* -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+5
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-3/+3
* improved animation editorJuan Linietsky2015-05-251-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-2/+5
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+352