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path: root/scene/2d/area_2d.cpp
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added some obvious errors explanationsqarmin2019-09-251-2/+2
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-12/+3
* Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio2019-07-311-2/+2
* Area2D: Fix argument type of body_* signalsRémi Verschelde2019-06-241-4/+4
* Removed unnecessary error from _area_inoutCatThingy2019-04-151-2/+3
* Make query checks less agressive, fixes #24694Juan Linietsky2019-03-021-1/+1
* Check that area is inside tree besides checking that queries are flushed, fix...Juan Linietsky2019-02-221-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Removed error that should not be an error, fixes #21088Juan Linietsky2018-11-281-1/+3
* -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-161-4/+4
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-8/+8
* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-3/+3
* Update an outdated method name in error messageronroniv2018-02-071-1/+1
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-6/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez2017-09-221-5/+5
* Updated Area2D docs and added enum constants to scriptingWill Nations2017-09-111-1/+7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+8
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Remove warnings about benign situationsPedro J. Estébanez2017-07-101-2/+5
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-0/+54
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-18/+18
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-269/+220
* Merge pull request #7508 from lonesurvivor/area2d-fixRémi Verschelde2017-03-041-6/+7
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| * When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _e...lonesurvivor2017-01-251-6/+7
* | Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-38/+38
* | Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-12/+12
* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* | rename monitoring functionsJuan Linietsky2017-01-131-6/+6
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* Renamed most signals so they refer to:Juan Linietsky2017-01-121-40/+40
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix #6480, area duplicated paramPawel Kowal2016-09-291-2/+2
* Modified damp rangesDaniel J. Ramirez2016-05-231-3/+3
* classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-121-2/+2
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-4/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2015-12-311-1/+5
* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-8/+9
* Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-071-0/+16
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| * Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-0/+16
* | new file dialog!Juan Linietsky2015-06-061-0/+39
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