| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122 | Spartan322 | 2024-11-02 | 1 | -0/+1 |
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| * | Add "Game" editor for better runtime debugging | Michael Alexsander | 2024-10-30 | 1 | -0/+1 |
* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -2/+2 |
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| * | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 1 | -2/+2 |
* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Fixed Timestep Interpolation: Fix behaviour on pause | Ricardo Buring | 2024-07-07 | 1 | -0/+6 |
* | Update Camera2D gizmos when screen size changes | kobewi | 2024-06-11 | 1 | -0/+16 |
* | Fix Parallax2D fixed timestep interpolation | Ricardo Buring | 2024-05-26 | 1 | -1/+3 |
* | Fixed Typo in Camera 2D node's anchor mode | Bn-Fang | 2024-04-23 | 1 | -1/+1 |
* | Fix negative value for position_smoothing_speed being allowed. | ajreckof | 2024-04-04 | 1 | -2/+2 |
* | Fixed Timestep Interpolation (2D) | Ricardo Buring | 2024-03-23 | 1 | -16/+91 |
* | Add new Parallax2D node | markdibarry | 2024-03-03 | 1 | -2/+4 |
* | Ensure Camera2D scroll is updated on transform like 3.x | Danni | 2023-11-05 | 1 | -1/+1 |
* | Fix screen center position returned for rotated Camera2D | kleonc | 2023-10-16 | 1 | -3/+3 |
* | Fix Camera2D is not working inside EditorPlugin | Mounir Tohami | 2023-08-13 | 1 | -32/+45 |
* | Fix Camera2D crash when edited scene root is null | Adam Scott | 2023-07-18 | 1 | -1/+1 |
* | Merge pull request #73897 from TheSecondReal0/camera-line-width | Yuri Sizov | 2023-03-25 | 1 | -3/+3 |
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| * | Draw Camera2D outlines as 2 point primitives instead of 4 | Asa Sprow | 2023-03-23 | 1 | -3/+3 |
* | | Fix Camera2D position smoothing properties not being grouped | Marcus Elg | 2023-03-03 | 1 | -7/+7 |
* | | Fix custom viewports in Camera2D | kobewi | 2023-02-24 | 1 | -4/+8 |
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* | Fix camera reparenting | kobewi | 2023-02-10 | 1 | -0/+6 |
* | Fix Camera2D crashes | kobewi | 2023-02-01 | 1 | -3/+3 |
* | Merge pull request #65698 from KoBeWi/cameraman | Rémi Verschelde | 2023-01-31 | 1 | -39/+39 |
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| * | Rework how current Camera2D is determined | kobewi | 2022-12-02 | 1 | -39/+39 |
* | | Hide clip_children for non-drawn CanvasItems | Ninni Pipping | 2023-01-30 | 1 | -0/+1 |
* | | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | | Fix for 2D viewport not updating in the editor when the camera moves | Richard Adenling | 2022-12-06 | 1 | -2/+5 |
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* | Unify usage of GLOBAL/EDITOR_GET | kobewi | 2022-10-18 | 1 | -1/+1 |
* | Rename Camera2D's `smoothing` to `position_smoothing` | Micky | 2022-10-11 | 1 | -23/+23 |
* | Add rotation smoothing to Camera2D | Luis Lopez | 2022-10-04 | 1 | -8/+54 |
* | Reverse Camera2D.`rotating` to `ignore_rotation` | Micky | 2022-09-21 | 1 | -9/+9 |
* | Merge pull request #64880 from Mickeon/rename-camera-position | Rémi Verschelde | 2022-09-06 | 1 | -2/+2 |
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| * | Rename Camera2D's `screen_center` and `*_position` | Micky | 2022-08-26 | 1 | -2/+2 |
* | | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | 2022-08-29 | 1 | -7/+7 |
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* | Make `_validate_property` a multilevel method | Yuri Sizov | 2022-08-22 | 1 | -3/+3 |
* | Ensure changes to Camera2D's limits don't affect smoothed_camera_pos | Marcel Admiraal | 2022-07-28 | 1 | -0/+2 |
* | When Camera2D enters tree, ensure first update is not lost | Marcel Admiraal | 2022-07-28 | 1 | -1/+1 |
* | Update camera position when updating camera limit | Marcel Admiraal | 2022-07-17 | 1 | -1/+1 |
* | Add Vector2/3 linking to more properties | FireForge | 2022-06-14 | 1 | -1/+1 |
* | Add suffixes to all nodes and resources | FireForge | 2022-06-11 | 1 | -6/+6 |
* | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio | 2022-05-05 | 1 | -3/+3 |
* | Merge pull request #57392 from madmiraal/implement-3888 | Rémi Verschelde | 2022-03-14 | 1 | -9/+10 |
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| * | Invert Camear2D zoom to make it intuitive | Marcel Admiraal | 2022-01-31 | 1 | -9/+10 |
* | | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | 2022-02-15 | 1 | -13/+5 |
* | | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | 2022-02-12 | 1 | -0/+1 |
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* | Rename Project Window width and height settings to match their function | Marcel Admiraal | 2022-01-04 | 1 | -1/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Fix condition on 'jump to limits' logic | Eric | 2021-11-17 | 1 | -1/+1 |
* | Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notific... | Rémi Verschelde | 2021-11-16 | 1 | -0/+1 |
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