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path: root/scene/2d/collision_object_2d.cpp
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix: CollisionObject shape owner indexing is inconsistentdamarindra2017-09-241-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* expose missing CollisionShape API for CollisionObjectJakub Grzesik2017-07-241-0/+27
* Readd tilemap's shape_transform and bugfixesBojidar Marinov2017-07-011-3/+3
* Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky2017-07-011-3/+3
* Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov2017-06-301-3/+3
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-166/+173
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-124/+104
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-14/+14
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-4/+4
* Type renames:Juan Linietsky2017-01-111-5/+5
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-14/+14
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-2/+2
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| * Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli2015-12-021-2/+2
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-22/+36
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+71
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Bug FixesJuan Linietsky2014-11-021-4/+4
* Little BitsJuan Linietsky2014-08-141-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+282