index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
collision_object_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-16
/
+27
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-28
/
+28
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
RaphaelHunter
2019-09-23
1
-7
/
+3
*
Remove some unneeded checks in CollisionObject(2D)
Michael Alexsander Silva Dias
2019-08-30
1
-3
/
+4
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Allow ColisionObject2D to get shapes from tilemaps
Bojidar Marinov
2019-06-27
1
-3
/
+4
*
Allow adding disabled shapes
ShyRed
2019-04-23
1
-2
/
+2
*
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-05
1
-3
/
+4
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-1
/
+24
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-07
1
-0
/
+16
|
\
|
*
Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-25
1
-0
/
+16
*
|
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-09-01
1
-1
/
+1
|
/
*
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-23
1
-2
/
+2
*
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
2018-08-21
1
-2
/
+2
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-17
1
-4
/
+21
*
Improve CollisionObject/CollisionObject2D warning message
Chris Bradfield
2018-02-19
1
-1
/
+1
*
Fix minor typo: it's -> its
Yuri Chornoivan
2018-01-20
1
-1
/
+1
*
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-18
1
-0
/
+14
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix: CollisionObject shape owner indexing is inconsistent
damarindra
2017-09-24
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-3
/
+3
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-24
1
-0
/
+27
*
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
1
-3
/
+3
*
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-07-01
1
-3
/
+3
*
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-30
1
-3
/
+3
*
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
1
-2
/
+2
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-166
/
+173
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-124
/
+104
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-0
/
+2
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-14
/
+14
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-4
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-5
/
+5
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-1
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-14
/
+14
[next]