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path: root/scene/2d/collision_object_2d.cpp
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-16/+27
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-38/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-28/+28
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181RaphaelHunter2019-09-231-7/+3
* Remove some unneeded checks in CollisionObject(2D)Michael Alexsander Silva Dias2019-08-301-3/+4
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Allow ColisionObject2D to get shapes from tilemapsBojidar Marinov2019-06-271-3/+4
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde2019-04-051-3/+4
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-1/+24
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-0/+16
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| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+16
* | Improve ClassDB information for some some signal parametersKelly Thomas2018-09-011-1/+1
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* Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde2018-08-231-2/+2
* Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez2018-08-211-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky2018-07-171-4/+21
* Improve CollisionObject/CollisionObject2D warning messageChris Bradfield2018-02-191-1/+1
* Fix minor typo: it's -> itsYuri Chornoivan2018-01-201-1/+1
* Before I forget, add warnings on areas without children (should not break any...Juan Linietsky2018-01-181-0/+14
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix: CollisionObject shape owner indexing is inconsistentdamarindra2017-09-241-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* expose missing CollisionShape API for CollisionObjectJakub Grzesik2017-07-241-0/+27
* Readd tilemap's shape_transform and bugfixesBojidar Marinov2017-07-011-3/+3
* Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky2017-07-011-3/+3
* Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov2017-06-301-3/+3
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-166/+173
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-124/+104
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-14/+14
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-4/+4
* Type renames:Juan Linietsky2017-01-111-5/+5
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-14/+14