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path: root/scene/2d/collision_object_2d.h
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* Split monolithic physics class filessmix82024-02-271-179/+0
* Move 2D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Clear monitoring in `Area*` when its space changes to invalid风青山2023-12-151-0/+2
* Error when removing a phycics node during a physics callbackJuan Linietsky2023-01-071-0/+7
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Expose input interaction virtual functions in CollisionObjectrafallus2022-08-291-0/+4
* Replace Array return types with TypedArraykobewi2022-08-221-1/+1
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+4
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu2022-01-251-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+3
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-4/+4
* Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio2021-07-161-0/+3
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| * Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi2021-07-021-0/+3
* | Move sync to physics to StaticBody2DPouleyKetchoupp2021-07-151-1/+1
* | Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp2021-06-301-0/+23
* | KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-1/+2
* | Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-0/+15
* | Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
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* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-16/+10
* Use real_t in physics nodesAaron Franke2021-01-291-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181RaphaelHunter2019-09-231-1/+0
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky2018-07-171-0/+4
* Before I forget, add warnings on areas without children (should not break any...Juan Linietsky2018-01-181-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* expose missing CollisionShape API for CollisionObjectJakub Grzesik2017-07-241-0/+1
* Readd tilemap's shape_transform and bugfixesBojidar Marinov2017-07-011-1/+1
* Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky2017-07-011-1/+1
* Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov2017-06-301-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-23/+39
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-17/+13
* Type renames:Juan Linietsky2017-01-111-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1