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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
2d
/
collision_object_2d.h
Commit message (
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)
Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-179
/
+0
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Clear monitoring in `Area*` when its space changes to invalid
风青山
2023-12-15
1
-0
/
+2
*
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-07
1
-0
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-29
1
-0
/
+4
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+1
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+3
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-4
/
+4
*
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-16
1
-0
/
+3
|
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*
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-07-02
1
-0
/
+3
*
|
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
1
-1
/
+1
*
|
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-0
/
+23
*
|
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-1
/
+2
*
|
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-0
/
+15
*
|
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
|
/
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-16
/
+10
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
RaphaelHunter
2019-09-23
1
-1
/
+0
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-0
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-17
1
-0
/
+4
*
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-18
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-24
1
-0
/
+1
*
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
1
-1
/
+1
*
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-07-01
1
-1
/
+1
*
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-30
1
-1
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-23
/
+39
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-17
/
+13
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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