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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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collision_object_2d.h
Commit message (
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Author
Age
Files
Lines
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
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+0
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
RaphaelHunter
2019-09-23
1
-1
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+0
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Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
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+1
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-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-0
/
+5
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
*
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-17
1
-0
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+4
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Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-18
1
-0
/
+2
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-24
1
-0
/
+1
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Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
1
-1
/
+1
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Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-07-01
1
-1
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+1
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Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-30
1
-1
/
+1
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-23
/
+39
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Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-17
/
+13
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+12
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+89