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path: root/scene/2d/collision_object_2d.h
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* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181RaphaelHunter2019-09-231-1/+0
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky2018-07-171-0/+4
* Before I forget, add warnings on areas without children (should not break any...Juan Linietsky2018-01-181-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* expose missing CollisionShape API for CollisionObjectJakub Grzesik2017-07-241-0/+1
* Readd tilemap's shape_transform and bugfixesBojidar Marinov2017-07-011-1/+1
* Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky2017-07-011-1/+1
* Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov2017-06-301-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-23/+39
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-17/+13
* Type renames:Juan Linietsky2017-01-111-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+12
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+89