index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
collision_polygon_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-1
/
+1
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+3
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-7
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
/
+3
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-103
/
+83
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-28
1
-1
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-108
/
+95
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-11
/
+11
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-22
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+14
*
It seems everyone misses the polygon decomposer output, fixes #3069
Juan Linietsky
2016-01-10
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Improved convex decomposer for CollisionPolygon2D, fixes #2336
Juan Linietsky
2015-12-31
1
-3
/
+49
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
/
+2
*
-collision debug is shown above all else, fixes #2985
Juan Linietsky
2015-12-12
1
-0
/
+6
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-18
/
+82
|
\
|
*
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-15
/
+69
|
/
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
android fixes, please test
Juan Linietsky
2015-03-23
1
-0
/
+12
*
Fixes
Juan Linietsky
2014-12-20
1
-1
/
+21
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
CollisionPolygon (3D)
Juan Linietsky
2014-09-16
1
-1
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+187