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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
2d
/
collision_polygon_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-324
/
+0
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-2
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
Aaron Franke
2023-06-22
1
-24
/
+24
*
Merge pull request #72115 from AThousandShips/clip_children_fix
Rémi Verschelde
2023-01-30
1
-0
/
+1
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*
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
/
+1
*
|
Improve stroke drawing on 2D collision shapes
Danil Alexeev
2023-01-29
1
-9
/
+6
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/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-4
/
+4
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
/
+1
*
Mention that Area2D doesn't support one_way_collision
kobewi
2022-05-09
1
-0
/
+5
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-4
/
+4
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-9
/
+3
*
Use List Initializations for Vectors.
Anilforextra
2022-01-12
1
-8
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix unexpected crashes in `notification`
Zae
2021-10-23
1
-0
/
+1
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-21
/
+9
*
Fix errors with invalid CollisionPolygon2D
PouleyKetchoupp
2021-03-04
1
-15
/
+40
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-7
/
+0
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-3
/
+3
*
Merge pull request #45102 from nekomatata/fix-update-shape-data
Rémi Verschelde
2021-01-13
1
-0
/
+2
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*
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-12
1
-0
/
+2
*
|
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-12
1
-1
/
+1
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/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-3
/
+11
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*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-3
/
+11
*
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-2
/
+3
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+9
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-22
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-4
/
+4
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+3
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-2
/
+2
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-1
/
+1
*
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-03-04
1
-34
/
+1
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-0
/
+15
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
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