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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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gpu_particles_2d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Only update particle velocity when it changes
kobewi
2023-12-23
1
-0
/
+1
*
Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
/
+8
*
Fix various typos with codespell
Rémi Verschelde
2023-09-12
1
-1
/
+1
*
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
Yuri Roubinski
2023-08-19
1
-0
/
+2
*
Add `finished` signal to GPUParticles
HolonProduction
2023-07-12
1
-0
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-1
/
+1
*
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-11-07
1
-3
/
+3
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Fix GPUParticles2D ignoring AtlasTexture region
Hendrik Brucker
2022-08-30
1
-0
/
+2
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-11
/
+11
*
Added interpolation property to GPUParticles2D
Igor Kordiukiewicz
2022-04-04
1
-0
/
+4
*
ported particle sub-emission to 2D
freeglebarr
2022-01-24
1
-0
/
+16
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-11-28
1
-2
/
+7
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-7
/
+7
*
Some work on double support
Aaron Franke
2021-08-09
1
-4
/
+4
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-11
/
+11
*
Support for 2D particles to collide against SDF
reduz
2021-05-23
1
-0
/
+24
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-4
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+127