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path: root/scene/2d/gpu_particles_2d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Only update particle velocity when it changeskobewi2023-12-231-0/+1
* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+8
* Fix various typos with codespellRémi Verschelde2023-09-121-1/+1
* Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)Yuri Roubinski2023-08-191-0/+2
* Add `finished` signal to GPUParticlesHolonProduction2023-07-121-0/+7
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-1/+1
* Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio2022-11-071-3/+3
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Fix GPUParticles2D ignoring AtlasTexture regionHendrik Brucker2022-08-301-0/+2
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-11/+11
* Added interpolation property to GPUParticles2DIgor Kordiukiewicz2022-04-041-0/+4
* ported particle sub-emission to 2Dfreeglebarr2022-01-241-0/+16
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...Raffaele Picca2021-11-281-2/+7
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-7/+7
* Some work on double supportAaron Franke2021-08-091-4/+4
* Use doubles for time in many other placesAaron Franke2021-08-091-11/+11
* Support for 2D particles to collide against SDFreduz2021-05-231-0/+24
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Refactored 2D shader and lighting systemreduz2020-10-241-4/+0
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+127