| Commit message (Expand) | Author | Age | Files | Lines |
| * | Don't compile editor-only function when tools=no | Gilles Roudière | 2020-01-09 | 1 | -0/+2 |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | Improve the node configuration warning display | Hugo Locurcio | 2019-07-09 | 1 | -1/+1 |
| * | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio | 2019-06-16 | 1 | -1/+1 |
| * | Light2D height range expanded to -2048 to 2048. | Jared | 2019-04-05 | 1 | -1/+1 |
| * | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky | 2019-01-27 | 1 | -1/+1 |
| * | Fixes to 2D lights, closes #24750 | Juan Linietsky | 2019-01-17 | 1 | -1/+1 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| * | Only allow StreamTexture, ImageTexture in Light2D, closes #15194 | Juan Linietsky | 2018-09-06 | 1 | -1/+1 |
| * | Fixes the bad calculation of margin & anchors when child of Node2D | groud | 2018-06-07 | 1 | -2/+10 |
| * | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -0/+4 |
| * | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -17/+19 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -4/+4 |
| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+7 |
| * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -1/+1 |
| * | Merge pull request #10622 from letheed/patch-1 | Rémi Verschelde | 2017-08-28 | 1 | -1/+1 |
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| | * | Allow to disable shadow gradients in Light2D | Letheed | 2017-08-24 | 1 | -1/+1 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -4/+4 |
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| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -4/+4 |
| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+3 |
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| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+3 |
| * | | Rename Light2D::scale to texture_scale, so it doesn't conflict | Bojidar Marinov | 2017-08-14 | 1 | -1/+1 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -2/+2 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+16 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -198/+165 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -40/+40 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -20/+20 |
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| * | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky | 2017-01-12 | 1 | -0/+1 |
| * | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -12/+15 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -40/+40 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -21/+39 |
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| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -21/+39 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | Add editor_only param to Light2D | Pedro J. Estébanez | 2016-10-04 | 1 | -1/+33 |
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| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| * | Clamped some light2D ranges | Daniel J. Ramirez | 2016-05-23 | 1 | -3/+3 |
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+12 |
| * | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -1/+16 |
| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -1/+2 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+16 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -9/+33 |
| * | avoid function naming conflict on light scale | Juan Linietsky | 2015-03-22 | 1 | -5/+5 |