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path: root/scene/2d/light_2d.cpp
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-3/+4
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-3/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fix super call in various `get_configuration_warnings` methodsA Thousand Ships2024-09-051-1/+1
* fix issue where Light2D does not re-attach itself to new canvas when viewport...Jason Lothamer2024-04-051-2/+2
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-0/+15
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-6/+3
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-3/+6
* Added compatibility for Blend Mode in Light2D/PointLight2D when converting fr...Sofox2024-01-051-0/+11
* Hide clip_children for non-drawn CanvasItemsNinni Pipping2023-01-301-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Fix Light2D Shadow Filter Smooth property being visible with filter NoneHugo Locurcio2022-10-171-0/+5
* Remove incorrect px suffixesRedMser2022-10-101-1/+1
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-3/+3
* Fix editor-only visibility for lightsreduz2022-06-231-0/+5
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-4/+4
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-15/+18
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Fix some unnecessary includesAaron Franke2021-08-131-3/+0
* Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-2/+2
* Use Array for node configuration warningsNathan Franke2021-04-111-8/+5
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-10/+10
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-0/+7
* Removed _change_notifyreduz2021-02-101-1/+0
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-16/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* doc: Sync classref with current source + fixup some bindingsRémi Verschelde2020-11-041-5/+3
* Implement DirectionalLight2Dreduz2020-11-041-138/+171
* Refactored 2D shader and lighting systemreduz2020-10-241-14/+0
* Better validate CollisionShape3D config. warning after #38743Rémi Verschelde2020-10-021-1/+2
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+6
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+9
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-47/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-28/+28
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-4/+4
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-111-16/+0
* 2D lighting seems more or less complete.Juan Linietsky2020-02-111-4/+2
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde2020-01-131-0/+4
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1