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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
35
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Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
35
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+95
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
6
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+21
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Merge pull request #98637 from SubmergedTree/creating-light-occluder-2d-polyg...
Thaddeus Crews
2024-10-31
1
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creating LightOccluder2D polygon makes exclamation mark in scene tree disappear
Jannik Seemann
2024-10-29
1
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+1
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
5
-0
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+20
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
3
-5
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+5
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
3
-5
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+5
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
102
-204
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+204
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-5
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+4
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Merge pull request #96629 from ditiem-games/path2d
Thaddeus Crews
2024-10-21
1
-5
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+4
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Update FollowPath2D children of Path2D when a curve_changed event occurs
David Trallero
2024-09-06
1
-5
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+4
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Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed
Spartan322
2024-10-15
1
-0
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+13
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Merge pull request #97770 from tdaven/fix-94151
Thaddeus Crews
2024-10-14
1
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+13
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Fix immediate mesh modifications that don't call set_mesh
Trevor Davenport
2024-10-03
1
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+13
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
2
-23
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+23
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Use local vector for skeleton
Nazarii
2024-10-02
2
-23
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+23
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
102
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+204
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Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency
Rémi Verschelde
2024-10-01
2
-7
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+7
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Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for co...
Leon Stansfield
2024-08-04
1
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+1
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Adjusted listings of parameters displayed in inspector to be consistent accro...
Leon Stansfield
2024-08-04
2
-8
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+8
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
3
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+3
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Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
Rémi Verschelde
2024-09-25
1
-1
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+5
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Prevent jitter in Parallax2D
Mark DiBarry
2024-09-23
1
-1
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+5
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Move Godot Physics 2D into a module; add dummy 2D physics server
Ricardo Buring
2024-09-23
1
-1
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+1
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-1
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+1
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Merge pull request #93353 from AThousandShips/config_warning_fix
Rémi Verschelde
2024-09-08
13
-13
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+13
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Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
13
-13
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+13
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Fix 2D debug navigation flickering with tile maps
smix8
2024-09-05
1
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+1
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Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
Guillaume Turri
2024-09-04
1
-3
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+4
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Merge pull request #96292 from AThousandShips/null_check_ref_fix
Rémi Verschelde
2024-09-03
1
-2
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+2
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Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-2
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+2
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Implement multiple occlusion polygons within each TileSet occlusion layer
Gilles Roudière
2024-09-03
2
-40
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+59
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Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer:...
Raul Santos
2024-08-30
1
-7
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+2
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Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
Rémi Verschelde
2024-08-29
2
-6
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+13
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Prevent Parallax2D autoscroll reset
Mark DiBarry
2024-08-28
2
-6
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+13
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Merge pull request #90945 from Scony/extract-navigation-defaults
Rémi Verschelde
2024-08-29
1
-1
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+1
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Extract navigation-related defaults to separate header
Pawel Lampe
2024-08-27
1
-1
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+1
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Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-...
Rémi Verschelde
2024-08-28
2
-2
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+26
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Add occlusion enabled options to tile map layer
Sora
2024-07-22
2
-2
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+26
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Merge pull request #92218 from EspeuteClement/master
Rémi Verschelde
2024-08-28
1
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+10
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Propagate reset_physics_interpolation through RemoteTransform2D/3D
Valden
2024-05-28
1
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+10
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Merge pull request #91731 from TokageItLab/b2s
Rémi Verschelde
2024-08-19
1
-3
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+1
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Fix bone2d scaling
Silc Lizard (Tokage) Renew
2024-05-09
1
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+1
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Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_s...
Rémi Verschelde
2024-08-19
1
-7
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+1
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Fix Parallax2D repeats being not relative to its transform
kleonc
2024-08-19
1
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+1
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Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning...
Rémi Verschelde
2024-08-19
1
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+14
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Fix Skeleton2D.{_set|_get} always returning true
kleonc
2024-08-04
1
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+14
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Merge pull request #95456 from smix8/navlink_mapchange
Rémi Verschelde
2024-08-16
2
-40
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+106
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Add NavigationLink function to change navigation map
smix8
2024-08-15
2
-40
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+106
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