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path: root/scene/2d/light_2d.h
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+4
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-1/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-0/+1
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Added compatibility for Blend Mode in Light2D/PointLight2D when converting fr...Sofox2024-01-051-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Fix editor-only visibility for lightsreduz2022-06-231-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-15/+15
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-0/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-16/+16
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* doc: Sync classref with current source + fixup some bindingsRémi Verschelde2020-11-041-3/+1
* Implement DirectionalLight2Dreduz2020-11-041-35/+66
* Refactored 2D shader and lighting systemreduz2020-10-241-4/+0
* Add override keywords.Marcel Admiraal2020-07-101-10/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-111-4/+0
* 2D lighting seems more or less complete.Juan Linietsky2020-02-111-3/+1
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-0/+2
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+1
* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-5/+4
* add shadow_filter variant PCF7letheed2017-09-011-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-27/+24
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-7/+22
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-7/+22
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add editor_only param to Light2DPedro J. Estébanez2016-10-041-0/+4
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-0/+1
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+5