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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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light_2d.h
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Author
Age
Files
Lines
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-5
/
+4
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add shadow_filter variant PCF7
letheed
2017-09-01
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-27
/
+24
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-7
/
+22
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-7
/
+22
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
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Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-04
1
-0
/
+4
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/
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+2
*
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2016-01-01
1
-0
/
+1
*
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-0
/
+1
*
ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-0
/
+5
*
Changes to Light
Juan Linietsky
2015-04-03
1
-3
/
+15
*
avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
1
-2
/
+2
*
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-1
/
+1
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+4
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+4
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+8
*
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-19
/
+17
*
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
1
-0
/
+80