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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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light_2d.h
Commit message (
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Author
Age
Files
Lines
*
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
1
-3
/
+1
*
Implement DirectionalLight2D
reduz
2020-11-04
1
-35
/
+66
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-4
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-10
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
1
-4
/
+0
*
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
1
-3
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-07
1
-0
/
+2
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+1
*
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-16
1
-0
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-5
/
+4
*
add shadow_filter variant PCF7
letheed
2017-09-01
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-27
/
+24
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-7
/
+22
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-7
/
+22
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-04
1
-0
/
+4
|
/
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+2
*
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2016-01-01
1
-0
/
+1
*
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-0
/
+1
*
ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-0
/
+5
*
Changes to Light
Juan Linietsky
2015-04-03
1
-3
/
+15
*
avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
1
-2
/
+2
*
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-1
/
+1
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+4
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+4
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+8
*
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-19
/
+17
*
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
1
-0
/
+80