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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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line_2d.cpp
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Author
Age
Files
Lines
*
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-25
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+12
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Make Line2D be white by default
Tomasz Chabora
2020-04-26
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-8
/
+5
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
/
+4
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-6
/
+6
*
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-2
/
+1
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
1
-1
/
+1
|
\
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*
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
1
-1
/
+1
*
|
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
|
/
*
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
1
-2
/
+16
*
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Rémi Verschelde
2019-07-01
1
-35
/
+65
|
\
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*
Added a Width Curve to Line2D + UVs fix
Tristan Grespinet
2019-06-19
1
-35
/
+65
*
|
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
Rémi Verschelde
2019-06-30
1
-0
/
+1
*
|
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-2
/
+1
*
|
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
1
-1
/
+1
*
|
Fix 2D Line crash
qarmin
2019-06-06
1
-0
/
+1
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/
*
Add optional position argument for add_point in Line2D
Kanabenki
2019-04-08
1
-3
/
+7
*
Added method to clear all points in Line2D
Chaosus
2019-03-19
1
-0
/
+10
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-6
/
+6
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Line2D texture stretch mode
Jorn Van denbussche
2018-07-16
1
-1
/
+2
*
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
1
-1
/
+2
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+4
*
Fix Line2D tile mode for non-square textures
Marc Gilleron
2018-02-25
1
-3
/
+6
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
/
+26
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*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
/
+26
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-5
/
+5
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-7
/
+8
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-8
/
+8
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-4
/
+4
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-4
/
+4
*
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
1
-0
/
+3
*
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-14
1
-1
/
+1
*
-Added .hdr format support
Juan Linietsky
2017-05-28
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-54
/
+51
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