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path: root/scene/2d/line_2d.cpp
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* Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)2020-10-251-1/+1
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Make Line2D be white by defaultTomasz Chabora2020-04-261-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-8/+5
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-4/+4
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-6/+6
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-2/+1
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-2/+2
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+1
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-281-2/+16
* Merge pull request #28565 from CedNaru/CurvedWidthLine2DRémi Verschelde2019-07-011-35/+65
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| * Added a Width Curve to Line2D + UVs fixTristan Grespinet2019-06-191-35/+65
* | Fix uninitialized variables in Line2D, JSONParseResult and TileMapRémi Verschelde2019-06-301-0/+1
* | Some code changed with Clang-Tidyqarmin2019-06-261-2/+1
* | Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* | Fix 2D Line crashqarmin2019-06-061-0/+1
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* Add optional position argument for add_point in Line2DKanabenki2019-04-081-3/+7
* Added method to clear all points in Line2DChaosus2019-03-191-0/+10
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-6/+6
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Line2D texture stretch modeJorn Van denbussche2018-07-161-1/+2
* Skeleton for 2D WIPJuan Linietsky2018-05-031-1/+2
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+4
* Fix Line2D tile mode for non-square texturesMarc Gilleron2018-02-251-3/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+26
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+26
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
* Fix enums bindingsMaxim Sheronov2017-09-131-7/+8
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+8
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* Add object type hint for docsPoommetee Ketson2017-07-191-4/+4
* Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky2017-06-251-0/+3
* renamed occurances of ColorRamp with GradientKarroffel2017-06-141-1/+1
* -Added .hdr format supportJuan Linietsky2017-05-281-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-54/+51