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path: root/scene/2d/mesh_instance_2d.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+3
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| * Ensure primitive meshes are created before connected to changed signal.Trevor Davenport2024-11-261-0/+3
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-2/+2
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51edSpartan3222024-10-151-0/+13
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| * Fix immediate mesh modifications that don't call set_meshTrevor Davenport2024-10-031-0/+13
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Use Core/Scene stringnames consistentlykobewi2024-05-131-2/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-1/+1
* Remove normal_map from MeshInstance2D and MultiMeshInstance2Dclayjohn2023-01-121-13/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-3/+3
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-4/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix MeshInstance2D rectkobewi2021-10-211-0/+4
* Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky2021-06-121-1/+2
* Removed _change_notifyreduz2021-02-101-1/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Properly add "texture_changed" signal to MeshInstance2DMichael Alexsander Silva Dias2019-06-021-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-1/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+76