Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Refactored 2D shader and lighting system | reduz | 2020-10-24 | 1 | -1/+1 |
* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -1/+2 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -9/+0 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -6/+6 |
* | Don't compile editor-only function when tools=no | Gilles Roudière | 2020-01-09 | 1 | -0/+2 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Properly add "texture_changed" signal to MeshInstance2D | Michael Alexsander Silva Dias | 2019-06-02 | 1 | -0/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | 2018-11-08 | 1 | -2/+2 |
* | Add missing copyright headers | Guilherme Felipe | 2018-05-16 | 1 | -0/+30 |
* | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -1/+1 |
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+76 |