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path: root/scene/2d/mesh_instance_2d.cpp
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* Refactored 2D shader and lighting systemreduz2020-10-241-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Properly add "texture_changed" signal to MeshInstance2DMichael Alexsander Silva Dias2019-06-021-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-1/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+76