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path: root/scene/2d/navigation2d.cpp
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-739/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Better heuristic for the shortest path algorithm for navigation2D and navigat...DualMatrix2018-09-201-2/+26
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-11/+0
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-20/+20
* Fix missing return on Navigation2D::get_closest_point_ownerMarcelo Fernandez2018-05-171-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden2017-12-151-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde2017-08-301-12/+14
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| * Guarantee start & end points are returned by Navigation2DPedro J. Estébanez2017-08-171-12/+14
* | Dead code tells no talesRémi Verschelde2017-08-271-59/+1
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fix double point in Navigation2DPedro J. Estébanez2017-08-161-1/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-300/+256
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-7/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -leftover debug code was causing a crash in navigation 2d, removed it and fix...Juan Linietsky2016-01-221-0/+3
* removed printsAriel Manzur2016-01-091-5/+7
* -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-5/+32
* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-5/+1
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-3/+26
* 2D pathfinder fixes, should now always find the best path.Juan Linietsky2015-05-021-3/+35
* -some cleanupsJuan Linietsky2015-04-301-3/+5
* ability to get closest owner to point, for navigation and navigation2dJuan Linietsky2015-04-211-0/+57
* -improved pathfinding accuracyJuan Linietsky2015-02-191-1/+38
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+623