index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
navigation2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-7
/
+0
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-leftover debug code was causing a crash in navigation 2d, removed it and fix...
Juan Linietsky
2016-01-22
1
-0
/
+3
*
removed prints
Ariel Manzur
2016-01-09
1
-5
/
+7
*
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-12-31
1
-5
/
+32
*
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-5
/
+1
*
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-06-01
1
-3
/
+26
*
2D pathfinder fixes, should now always find the best path.
Juan Linietsky
2015-05-02
1
-3
/
+35
*
-some cleanups
Juan Linietsky
2015-04-30
1
-3
/
+5
*
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-04-21
1
-0
/
+57
*
-improved pathfinding accuracy
Juan Linietsky
2015-02-19
1
-1
/
+38
*
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
1
-0
/
+623