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path: root/scene/2d/navigation2d.h
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-174/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden2017-12-151-1/+1
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
* Dead code tells no talesRémi Verschelde2017-08-271-3/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-42/+37
* Type renames:Juan Linietsky2017-01-111-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-1/+11
* 2D pathfinder fixes, should now always find the best path.Juan Linietsky2015-05-021-0/+2
* ability to get closest owner to point, for navigation and navigation2dJuan Linietsky2015-04-211-0/+1
* -improved pathfinding accuracyJuan Linietsky2015-02-191-0/+1
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+137