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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
/
2d
/
navigation2d.h
Commit message (
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Author
Age
Files
Lines
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-174
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
Nathan Warden
2017-12-15
1
-1
/
+1
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-3
/
+3
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-3
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-08
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-42
/
+37
*
Type renames:
Juan Linietsky
2017-01-11
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-06-01
1
-1
/
+11
*
2D pathfinder fixes, should now always find the best path.
Juan Linietsky
2015-05-02
1
-0
/
+2
*
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-04-21
1
-0
/
+1
*
-improved pathfinding accuracy
Juan Linietsky
2015-02-19
1
-0
/
+1
*
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
1
-0
/
+137