index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
navigation_obstacle_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-0
/
+8
*
Add NavigationObstacle options to affect and carve navigation mesh
smix8
2024-03-15
1
-2
/
+28
*
Fix NavigationObstacle2D debug being affected by Node2D transform
smix8
2024-02-27
1
-3
/
+30
*
Fix missing NavigationObstacle property updates in constructor
smix8
2023-10-23
1
-4
/
+4
*
Fix NavigationObstacle2D debug position
smix8
2023-07-12
1
-9
/
+15
*
Add agent pause mode to NavigationServer
smix8
2023-06-18
1
-0
/
+2
*
Update navigation obstacle API
smix8
2023-06-12
1
-30
/
+28
*
Rework Navigation Avoidance
smix8
2023-05-10
1
-140
/
+197
*
Fix NavigationObstacles not being added to avoidance simulation
smix8
2023-04-06
1
-0
/
+7
*
Improve consistency of NavigationAgent setters
Josh Jones
2023-02-02
1
-0
/
+19
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-5
/
+5
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Rémi Verschelde
2022-09-09
1
-11
/
+41
|
\
|
*
Fix NavigationObstacle 2D/3D (re)parent issues
smix8
2022-08-14
1
-11
/
+41
*
|
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
|
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-08-13
1
-1
/
+1
|
/
*
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-17
1
-0
/
+20
*
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x
Rémi Verschelde
2022-05-16
1
-3
/
+6
|
\
|
*
Fix NavigationObstacle2D/3D get_global_transform() error
smix8
2022-05-15
1
-3
/
+6
*
|
Expose NavigationObstacle2D/3D get_rid() and add config warning
smix8
2022-05-15
1
-0
/
+8
|
/
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-0
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Fix NavigationObstacle errors
Pawel Lampe
2022-01-07
1
-3
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Improve NavigationObstacle3D usability
Pawel Lampe
2021-10-25
1
-11
/
+54
*
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-14
1
-3
/
+3
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-7
/
+4
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-76
/
+37
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
/
+8
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-10
/
+10
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-0
/
+154