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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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navigation_polygon.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-23
/
+23
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-15
/
+15
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-23
/
+23
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+23
*
Fix NavigationPolygon references in _bind_method
Rémi Verschelde
2016-02-17
1
-2
/
+2
*
-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-12-28
1
-4
/
+4
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-5
/
+5
*
begin new serialization framework
Juan Linietsky
2015-02-15
1
-3
/
+3
*
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
1
-0
/
+450