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path: root/scene/2d/navigation_polygon.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-130/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde2020-02-281-4/+4
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| * Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania2020-02-281-4/+4
* | Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-3/+1
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* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-8/+8
* Fixes memory leak in NavigationPolygonHaoyu Qiu2020-02-141-0/+1
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-1/+11
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+9
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+9
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-21/+13
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-8/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+84