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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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navigation_region_2d.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-2
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+2
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Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Improve NavigationRegion2D debug performance
smix8
2024-05-28
1
-0
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+6
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Merge pull request #90747 from smix8/remove_constrain_avoidance
Rémi Verschelde
2024-04-17
1
-15
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+0
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Remove experimental constrain_avoidance from NavigationRegion2D
smix8
2024-04-16
1
-15
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+0
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
Aaron Franke
2024-04-15
1
-1
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+1
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Add debug visual for NavigationRegion2D bake rect
smix8
2024-02-23
1
-0
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+1
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Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
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+1
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Fix NavigationRegion errors from signal changes
smix8
2024-02-10
1
-0
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+1
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Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
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+1
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Expose `is_baking` method in navigation servers and region nodes.
Pawel Lampe
2024-02-05
1
-0
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+1
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Fix missing NavigationRegion property updates in constructor
smix8
2023-12-04
1
-0
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+1
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Add 2D navigation mesh baking
smix8
2023-09-25
1
-0
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+3
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Add NavigationRegion function to change navigation map
smix8
2023-06-15
1
-0
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+7
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Refactor NavigationRegion internals
smix8
2023-06-15
1
-1
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+7
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Make navigation mesh edge connections optional
smix8
2023-05-11
1
-0
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+5
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Prevent unnecessary navigation map synchronizations
smix8
2023-05-11
1
-0
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+2
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Rework Navigation Avoidance
smix8
2023-05-10
1
-0
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+17
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-20
1
-0
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+5
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Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-3
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+3
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Move NavigationPolygon to dedicated resource file
smix8
2022-12-17
1
-59
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+1
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Improve consistancy of NavigationRegion setters
Josh Jones
2022-09-21
1
-2
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+2
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Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
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+1
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Add navigation layer bitmask helper functions
smix8
2022-06-19
1
-0
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+3
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Streamline Navigation layer function names.
smix8
2022-06-15
1
-2
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+2
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Add NavigationRegion costs for pathfinding
smix8
2022-06-06
1
-0
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+9
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Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-04-30
1
-0
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+2
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Add array element type to `_get_polygons` and `_get_outlines`
Raul Santos
2022-02-08
1
-2
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
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+1
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Allow Navigation to be more flexible
Gilles Roudière
2021-03-15
1
-0
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+1
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Implement Navigation layers
Gilles Roudière
2021-03-10
1
-0
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+3
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-3
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-3
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+3
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
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+0
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-5
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+5
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Fixes type of array in _set_outlines function
qarmin
2020-05-04
1
-1
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+1
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Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-2
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+2
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Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
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+130