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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
/
node_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
Rémi Verschelde
2024-02-29
1
-2
/
+4
*
Fix notification thread guards
bitsawer
2023-10-02
1
-1
/
+4
*
Replace `radians` range hint with `radians_as_degrees`
A Thousand Ships
2023-09-25
1
-4
/
+4
*
Fix global transform validity for `Node2D` and `Control`
Markus Sauermann
2023-08-08
1
-8
/
+0
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-1
/
+1
*
Optimize threading-sensitive node data for single-threaded processing
Pedro J. Estébanez
2023-05-17
1
-19
/
+31
*
Make more base nodes thread safe
Juan Linietsky
2023-05-15
1
-12
/
+49
*
Remove NOTIFICATION_MOVED_IN_PARENT
Juan Linietsky
2023-04-06
1
-2
/
+7
*
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
1
-0
/
+8
|
\
|
*
Add methods for node reparenting
Tomasz Chabora
2022-08-16
1
-0
/
+8
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Restore 'rotation_degrees' properties.
Juan Linietsky
2022-12-19
1
-0
/
+22
*
|
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
Hendrik Brucker
2022-11-29
1
-46
/
+0
*
|
Fix Viewport root order after Node2D raise
Markus Sauermann
2022-11-02
1
-0
/
+12
*
|
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-03
1
-1
/
+1
*
|
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
1
-2
/
+2
|
/
*
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-24
1
-1
/
+1
*
Add vector value linking
kobewi
2022-06-14
1
-1
/
+1
*
Fix global properties and add global skew for node2d
Vincent D
2022-05-24
1
-15
/
+41
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-4
/
+4
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-2
/
+2
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-8
/
+8
*
Code quality cleanup for some variable scopes.
Anilforextra
2022-02-10
1
-2
/
+1
*
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Node2D member renames.
Anilforextra
2021-09-24
1
-37
/
+33
*
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
1
-3
/
+1
*
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-29
1
-1
/
+3
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-5
/
+0
*
Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug
JestemStefan
2021-07-12
1
-2
/
+2
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-36
/
+3
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-6
/
+6
*
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-05
1
-1
/
+14
*
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-19
/
+19
*
Removed _change_notify
reduz
2021-02-10
1
-17
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
1
-9
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-24
/
+46
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-41
/
+0
*
Implement Skew in Node2D
Juan Linietsky
2020-05-01
1
-2
/
+40
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-4
/
+4
*
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-13
1
-0
/
+1
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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