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path: root/scene/2d/node_2d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Don't access Node3D/Node2D/Control global transform in `reparent` unless neededRémi Verschelde2024-02-291-2/+4
* Fix notification thread guardsbitsawer2023-10-021-1/+4
* Replace `radians` range hint with `radians_as_degrees`A Thousand Ships2023-09-251-4/+4
* Fix global transform validity for `Node2D` and `Control`Markus Sauermann2023-08-081-8/+0
* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-1/+1
* Optimize threading-sensitive node data for single-threaded processingPedro J. Estébanez2023-05-171-19/+31
* Make more base nodes thread safeJuan Linietsky2023-05-151-12/+49
* Remove NOTIFICATION_MOVED_IN_PARENTJuan Linietsky2023-04-061-2/+7
* Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde2023-01-071-0/+8
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| * Add methods for node reparentingTomasz Chabora2022-08-161-0/+8
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Restore 'rotation_degrees' properties.Juan Linietsky2022-12-191-0/+22
* | Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker2022-11-291-46/+0
* | Fix Viewport root order after Node2D raiseMarkus Sauermann2022-11-021-0/+12
* | Fix hide_slider vs no_slider inconsistency in editor property codeAaron Franke2022-10-031-1/+1
* | Rename `or_lesser` range property hint to `or_less`Hugo Locurcio2022-09-021-2/+2
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* Rename export_range's noslider option to no_sliderMarcus Elg2022-06-241-1/+1
* Add vector value linkingkobewi2022-06-141-1/+1
* Fix global properties and add global skew for node2dVincent D2022-05-241-15/+41
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-4/+4
* Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-2/+2
* Fix some issues found by cppcheck.bruvzg2022-04-061-8/+8
* Code quality cleanup for some variable scopes.Anilforextra2022-02-101-2/+1
* Node2D/Node3D: Fix Undraggable Position Property.Anilforextra2022-01-251-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Node2D member renames.Anilforextra2021-09-241-37/+33
* Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky2021-08-291-3/+1
* Display a matrix for Node2D and don't display a duplicate originAaron Franke2021-08-291-1/+3
* Fix some unnecessary includesAaron Franke2021-08-131-5/+0
* Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bugJestemStefan2021-07-121-2/+2
* Fix editor suffixes and degrees conversionreduz2021-06-301-36/+3
* Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-6/+6
* Deleted YSort, moved its functionality directly into Node2D.andriyDev2021-06-051-1/+14
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-19/+19
* Removed _change_notifyreduz2021-02-101-17/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Move initialization of some classes to headersTomasz Chabora2020-12-111-9/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-24/+46
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-41/+0
* Implement Skew in Node2DJuan Linietsky2020-05-011-2/+40
* Renaming of servers for coherency.Juan Linietsky2020-03-271-8/+8
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-4/+4
* Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde2020-01-131-0/+1
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2