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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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parallax_layer.cpp
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Author
Age
Files
Lines
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixed error in ParallaxLayer when set_mirroring is called before entering the...
PouleyKetchoupp
2019-08-14
1
-0
/
+3
*
Fix ParallaxBackground breaking when moving it out the scene tree
Colin Redman
2019-05-04
1
-0
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-14
1
-1
/
+0
*
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull reque...
Sofox
2017-11-23
1
-6
/
+10
*
Overhauled the ParallaxBackground system so that it works properly regardless...
Sofox
2017-10-26
1
-9
/
+11
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-15
/
+6
*
Change order of Null check for ParallaxLayer
Hein-Pieter van Braam
2017-08-22
1
-4
/
+4
*
Add null check to ParallaxLayer get_parent() calls
Hein-Pieter van Braam
2017-08-22
1
-0
/
+6
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-52
/
+37
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-5
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-27
1
-15
/
+4
*
Avoid mirroring to go negative to fix crash, closes #4036
Juan Linietsky
2016-06-26
1
-0
/
+5
*
Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...
Juan Linietsky
2016-06-26
1
-1
/
+30
*
Revert "Improve parallax mirroring algorithm"
Rémi Verschelde
2016-06-26
1
-4
/
+14
*
Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-24
1
-14
/
+4
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+10
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+138