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path: root/scene/2d/parallax_layer.cpp
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-14/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixed error in ParallaxLayer when set_mirroring is called before entering the...PouleyKetchoupp2019-08-141-0/+3
* Fix ParallaxBackground breaking when moving it out the scene treeColin Redman2019-05-041-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias2018-05-141-1/+0
* Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky2018-04-071-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull reque...Sofox2017-11-231-6/+10
* Overhauled the ParallaxBackground system so that it works properly regardless...Sofox2017-10-261-9/+11
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-15/+6
* Change order of Null check for ParallaxLayerHein-Pieter van Braam2017-08-221-4/+4
* Add null check to ParallaxLayer get_parent() callsHein-Pieter van Braam2017-08-221-0/+6
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-52/+37
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+6
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Improve parallax mirroring algorithmPedro J. Estébanez2016-06-271-15/+4
* Avoid mirroring to go negative to fix crash, closes #4036Juan Linietsky2016-06-261-0/+5
* Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...Juan Linietsky2016-06-261-1/+30
* Revert "Improve parallax mirroring algorithm"Rémi Verschelde2016-06-261-4/+14
* Improve parallax mirroring algorithmPedro J. Estébanez2016-06-241-14/+4
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138