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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
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particles_2d.cpp
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Author
Age
Files
Lines
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
1
-4
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+3
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Particles2D: Fix normal map rid.
Andreas Haas
2017-12-06
1
-1
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+1
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-3
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+3
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-2
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+2
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-2
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+2
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-1
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+2
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
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+2
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Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-12
1
-0
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+2
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-6
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+6
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Ability to pause particles, closes #3675
Juan Linietsky
2017-08-07
1
-0
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+9
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Initialize Particles2D draw order property
L. Krause
2017-08-05
1
-0
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+1
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Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
1
-3
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+4
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Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
1
-1
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+22
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Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
1
-1
/
+1
*
Fix tools=no build
Rémi Verschelde
2017-06-22
1
-0
/
+3
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-973
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+209
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renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-14
1
-24
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+24
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renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-2
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+2
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-Added .hdr format support
Juan Linietsky
2017-05-28
1
-3
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+3
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Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Rémi Verschelde
2017-04-09
1
-1
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+1
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Allow zero preprocess time for Particles2D
Pedro J. Estébanez
2017-04-08
1
-1
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+1
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Particles2D: Fix flip property (again).
Andreas Haas
2017-04-09
1
-4
/
+4
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-437
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+377
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Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-0
/
+1
*
Use the common PRNG in 2D particles code.
Ferenc Arn
2017-02-27
1
-18
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+6
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Merge pull request #7897 from RandomShaper/particles2d-process-mode
Rémi Verschelde
2017-02-27
1
-2
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+26
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Add process mode option to Particles2D
Pedro J. Estébanez
2017-02-27
1
-2
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+26
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Add emission_finished signal to Particles2D
Bojidar Marinov
2017-02-25
1
-9
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+4
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Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-62
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+62
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-29
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+29
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Particles2D: implement texture flip parameters.
Andreas Haas
2017-02-10
1
-0
/
+4
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-3
/
+3
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-2
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+2
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Type renames:
Juan Linietsky
2017-01-11
1
-6
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+6
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
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+3
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-1
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+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-62
/
+62
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-12-03
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+8
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fix range limit issue in Particles2D, closes #2411
Juan Linietsky
2015-12-31
1
-2
/
+2
*
Added a reset() function to Particles2D, fixes #2472, fixes #2468
reduz
2015-12-29
1
-0
/
+10
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-18
/
+18
*
Add get_color_at_offset(). Ensure correct points order.
Biliogadafr
2015-05-26
1
-29
/
+1
*
Replace color phases with color ramp for Particles2D.
Biliogadafr
2015-05-24
1
-59
/
+109
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