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path: root/scene/2d/particles_2d.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-127/+0
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-8/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-4/+4
* Particles2D: fix editing Visibility Rect from inspectorNatrim2018-08-171-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-231-1/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+4
* 2D GPU Particles working..Juan Linietsky2017-06-211-192/+55
* renamed occurances of ColorRamp with GradientKarroffel2017-06-141-3/+3
* -Added .hdr format supportJuan Linietsky2017-05-281-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-28/+26
* Use the common PRNG in 2D particles code.Ferenc Arn2017-02-271-1/+1
* Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde2017-02-271-0/+11
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| * Add process mode option to Particles2DPedro J. Estébanez2017-02-271-0/+11
* | Add emission_finished signal to Particles2DBojidar Marinov2017-02-251-1/+0
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* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+0
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| * begin work on new particle systemreduz2016-12-301-1/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2015-12-291-0/+1
* Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-241-5/+10
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* NavMeshJuan Linietsky2014-11-171-1/+13
* Fixing Issues...Juan Linietsky2014-09-191-1/+2
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+8
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+231