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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
2d
/
particles_2d.h
Commit message (
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)
Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-127
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-6
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-8
/
+0
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-4
/
+4
*
Particles2D: fix editing Visibility Rect from inspector
Natrim
2018-08-17
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
1
-1
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
1
-0
/
+4
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-192
/
+55
*
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-14
1
-3
/
+3
*
-Added .hdr format support
Juan Linietsky
2017-05-28
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-28
/
+26
*
Use the common PRNG in 2D particles code.
Ferenc Arn
2017-02-27
1
-1
/
+1
*
Merge pull request #7897 from RandomShaper/particles2d-process-mode
Rémi Verschelde
2017-02-27
1
-0
/
+11
|
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*
Add process mode option to Particles2D
Pedro J. Estébanez
2017-02-27
1
-0
/
+11
*
|
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-02-25
1
-1
/
+0
|
/
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+0
|
\
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*
begin work on new particle system
reduz
2016-12-30
1
-1
/
+0
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+2
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Added a reset() function to Particles2D, fixes #2472, fixes #2468
reduz
2015-12-29
1
-0
/
+1
*
Replace color phases with color ramp for Particles2D.
Biliogadafr
2015-05-24
1
-5
/
+10
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
NavMesh
Juan Linietsky
2014-11-17
1
-1
/
+13
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-1
/
+2
*
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-13
1
-0
/
+8
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+231