index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
physics
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix a few more super calls in `get_configuration_warnings` methods
A Thousand Ships
2024-11-08
1
-1
/
+1
*
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
3
-4
/
+4
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
2
-0
/
+2
*
Move Godot Physics 2D into a module; add dummy 2D physics server
Ricardo Buring
2024-09-23
1
-1
/
+1
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
4
-4
/
+4
*
Expose `ShapeCast{2D,3D}::get_collision_result`
Raul Santos
2024-08-15
2
-4
/
+4
*
Merge pull request #91936 from jsjtxietian/body-connect
Rémi Verschelde
2024-05-15
1
-2
/
+6
|
\
|
*
Avoid duplicate connect in `Joint2D::_update_joint` and Joint3D
jsjtxietian
2024-05-15
1
-2
/
+6
*
|
Use Core/Scene stringnames consistently
kobewi
2024-05-13
4
-5
/
+0
|
/
*
Add shorthand for using singleton string names
kobewi
2024-05-11
4
-61
/
+61
*
Use same colors for editor and running project for collision/path debug
Hugo Locurcio
2024-04-21
1
-1
/
+1
*
Store ObjectID instead of pointer for KinematicCollision owner
Haoyu Qiu
2024-04-15
6
-22
/
+4
*
Fix PinJoint2D deferred call error
kobewi
2024-04-07
1
-2
/
+2
*
Fix concave CollisionPolygon2D debug drawing and docs
Ricardo Buring
2024-03-23
1
-10
/
+9
*
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Rémi Verschelde
2024-03-14
1
-1
/
+1
|
\
|
*
Increase precision of rigidbody mass
MrPersonDev
2024-03-13
1
-1
/
+1
*
|
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
Hugo Locurcio
2024-03-13
1
-8
/
+13
|
/
*
Split monolithic physics class files
smix8
2024-02-27
36
-0
/
+7735