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* Fix a few more super calls in `get_configuration_warnings` methodsA Thousand Ships2024-11-081-1/+1
* Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-023-4/+4
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-252-0/+2
* Move Godot Physics 2D into a module; add dummy 2D physics serverRicardo Buring2024-09-231-1/+1
* Fix super call in various `get_configuration_warnings` methodsA Thousand Ships2024-09-054-4/+4
* Expose `ShapeCast{2D,3D}::get_collision_result`Raul Santos2024-08-152-4/+4
* Merge pull request #91936 from jsjtxietian/body-connectRémi Verschelde2024-05-151-2/+6
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| * Avoid duplicate connect in `Joint2D::_update_joint` and Joint3Djsjtxietian2024-05-151-2/+6
* | Use Core/Scene stringnames consistentlykobewi2024-05-134-5/+0
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* Add shorthand for using singleton string nameskobewi2024-05-114-61/+61
* Use same colors for editor and running project for collision/path debugHugo Locurcio2024-04-211-1/+1
* Store ObjectID instead of pointer for KinematicCollision ownerHaoyu Qiu2024-04-156-22/+4
* Fix PinJoint2D deferred call errorkobewi2024-04-071-2/+2
* Fix concave CollisionPolygon2D debug drawing and docsRicardo Buring2024-03-231-10/+9
* Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precisionRémi Verschelde2024-03-141-1/+1
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| * Increase precision of rigidbody massMrPersonDev2024-03-131-1/+1
* | Move Max Contacts Reported below Contact Monitor in RigidBody inspectorHugo Locurcio2024-03-131-8/+13
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* Split monolithic physics class filessmix82024-02-2736-0/+7735