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path: root/scene/2d/physics_body_2d.cpp
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-4/+4
* Refactor MethodBind to use variadic templatesreduz2020-10-181-2/+1
* Remove old RigidBody layers property and methods.Marcel Admiraal2020-10-131-13/+0
* Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde2020-10-011-1/+1
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| * Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-1/+1
* | Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-7/+7
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| * | Refactor physics force and impulse codeAaron Franke2020-06-021-7/+7
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* / Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal2020-06-161-9/+11
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-21/+37
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+21
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-121/+0
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-3/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-13/+13
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-2/+2
* Fixed missed occurrences in #37361 renamings.dankan18902020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-64/+64
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-19/+14
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-10/+10
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-12/+12
* Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde2020-02-121-138/+0
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| * Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde2020-02-121-138/+0
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
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* Fixes get_floor_normal() returning the user defined floor_normal.Marcel Admiraal2020-01-151-3/+3
* Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania2020-01-101-11/+20
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add a range property hint for the number of contacts reportedHugo Locurcio2019-12-211-1/+1
* Ensure move_and_slide() is consistent between the 2D and 3D versions.Marcel Admiraal2019-12-021-19/+15
* Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde2019-09-251-3/+3
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| * Added some obvious errors explanationsqarmin2019-09-251-3/+3
* | Fix misc. source comment typosluz.paz2019-09-191-1/+1
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* Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde2019-09-031-0/+8
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| * Prevent move_and_slide() to generate an error.Milan Davidovic2019-08-261-0/+8
* | Merge pull request #31014 from DavidSichma/kinematic_angleRémi Verschelde2019-08-231-2/+2
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| * | Fix floor_max_angle comparison for impossible anglesDavid Sichma2019-08-011-2/+2
* | | Fix custom inertia in physics2d, closes#30838RaphaelHunter2019-08-221-1/+1
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* | Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-28/+11
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* Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio2019-07-311-2/+2
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Add default values to the editor help, docs, and generated RSTBojidar Marinov2019-06-271-1/+1
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-16/+16
* Small fixes, mostly dupicated codeqarmin2019-04-081-3/+0
* Add missing check for 2d physics bounce and friction settersKanabenki2019-03-181-4/+4
* Specifically error when users try to use sync to physics and move and slide, ...Juan Linietsky2019-03-041-0/+3
* Ensure move and slide snap respects stop on slope, fixes #26180Juan Linietsky2019-02-231-0/+6
* Fixed bugs in test body motion and removed unnecesary test in move_and_slide....Juan Linietsky2019-02-211-3/+0
* Change snapping to only happen when the floor normal remains as floor, fixes ...Juan Linietsky2019-02-161-6/+14
* Make sure stop on slope can have a tiny bit of precision edge.Juan Linietsky2019-02-161-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2