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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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physics_body_2d.h
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Author
Age
Files
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*
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-13
1
-4
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-1
/
+1
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-1
/
+1
*
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
1
-0
/
+13
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-1
/
+4
*
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-24
1
-1
/
+1
*
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
1
-0
/
+2
*
RigidBody2D: add and bind get/set_applied_torque.
Josh Grams
2016-04-20
1
-0
/
+3
*
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-12
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
new file dialog!
Juan Linietsky
2015-06-06
1
-0
/
+7
*
-compatibility option for physicsbody layers, fixes #1842
Juan Linietsky
2015-05-10
1
-0
/
+5
*
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
1
-0
/
+5
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-0
/
+4
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-18
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+4
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+4
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-0
/
+12
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-0
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+2
*
Collada
Juan Linietsky
2014-10-14
1
-1
/
+2
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-1
/
+1
*
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-22
1
-3
/
+6
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+6
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-4
/
+3
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-15
/
+73
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+232