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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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polygon_2d.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-1
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+4
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Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-1
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+4
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-3
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+0
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Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
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+3
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Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-8
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+8
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Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-4
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+1
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Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
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+4
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-9
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+9
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-16
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+0
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-8
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+8
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-13
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+13
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Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
1
-0
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+17
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Texture refactor
Juan Linietsky
2020-02-11
1
-3
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+3
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Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
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+2
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Updat polygons when skeleton setup changes, fixes #25949
Juan Linietsky
2019-02-16
1
-0
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+3
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Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-08
1
-3
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+7
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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WIP Polygon2D weight editing
Juan Linietsky
2018-05-02
1
-0
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+24
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Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
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+1
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Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...
Juan Linietsky
2018-02-25
1
-0
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+5
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2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-16
1
-9
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+10
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
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+1
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More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-4
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+4
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Unify degree members and properties
letheed
2017-11-10
1
-3
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+3
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-19
1
-0
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+4
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
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+2
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-12
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+11
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-9
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+9
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
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+1
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
1
-3
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+3
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Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
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+28
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Polygon2D now exposes vertex colors.
Ovnuniarchos
2016-05-23
1
-0
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+4
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-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-28
1
-3
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+0
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Polygon2D
Juan Linietsky
2014-07-07
1
-0
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+78