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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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ray_cast_2d.h
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Age
Files
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-4
/
+0
*
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-23
1
-0
/
+3
*
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-10
/
+8
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-10-03
1
-0
/
+3
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-0
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add type mask property to RayCast2D
eska
2015-10-10
1
-0
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+4
*
-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...
Juan Linietsky
2014-04-05
1
-40
/
+48
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+68