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path: root/scene/2d/ray_cast_2d.h
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-4/+0
* missing set/get_collision_mask_bit() for RayCastJakub Grzesik2017-10-231-0/+3
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-10/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-031-0/+3
* More improvements to visual script..Juan Linietsky2016-08-311-0/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add type mask property to RayCast2Deska2015-10-101-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* A bit of everything:Juan Linietsky2014-05-141-0/+4
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-051-40/+48
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+68