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path: root/scene/2d/remote_transform_2d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix super call in various `get_configuration_warnings` methodsA Thousand Ships2024-09-051-1/+1
* Propagate reset_physics_interpolation through RemoteTransform2D/3DValden2024-05-281-0/+10
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Remove unnecessary `this->` expressionsA Thousand Ships2024-01-291-1/+1
* Fix cannot update remote after disabling `use_global_coordinates` in `RemoteT...风青山2023-10-151-1/+22
* Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rot...Rindbee2023-03-301-32/+29
* Hide clip_children for non-drawn CanvasItemsNinni Pipping2023-01-301-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-2/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-8/+5
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-5/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-13/+24
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-13/+0
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-4/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added force_update_cache() to RemoteTransform and RemoteTransform2DDavid Sichma2019-07-091-1/+6
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix transform not being applied properly after toggling remote node, fixes #1...Juan Linietsky2018-08-231-1/+4
* Fix properly keep scale in RemoteTransform2D, fixes #17692, closes #17690Juan Linietsky2018-08-231-1/+1
* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg2017-07-051-1/+100
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-20/+12
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+11
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+122