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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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remote_transform_2d.h
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Author
Age
Files
Lines
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Added force_update_cache() to RemoteTransform and RemoteTransform2D
David Sichma
2019-07-09
1
-0
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+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+6
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Added the following features to RemoteTransform and RemoteTransform2D:
TwistedTwigleg
2017-07-05
1
-0
/
+17
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-4
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+3
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+52