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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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sample_player_2d.cpp
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Author
Age
Files
Lines
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-263
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+0
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-3
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+4
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-12
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+12
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-06-19
1
-1
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+1
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-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+9
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...
Rémi Verschelde
2015-09-26
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
*
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2015-01-02
1
-0
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+252