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path: root/scene/2d/skeleton_2d.cpp
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* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-7/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+18
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-17/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
* Renaming of servers for coherency.Juan Linietsky2020-03-271-5/+5
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the node configuration warning displayHugo Locurcio2019-07-091-2/+2
* Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky2019-02-161-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Skeleton2D was missing transform notification, fixes #18719Juan Linietsky2018-11-181-0/+1
* Fix arg name in docs, some copy-paste errorsPoommetee Ketson2018-08-211-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-6/+6
* Style: Apply clang-format (5.0) to some missed filesRémi Verschelde2018-05-311-24/+22
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* Made bone handling for actual Bone2D a special case. Make custom bones appear...Juan Linietsky2018-05-041-0/+15
* Skeleton for 2D WIPJuan Linietsky2018-05-031-9/+60
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-0/+2
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+210