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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
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skeleton_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-22
/
+22
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*
Use local vector for skeleton
Nazarii
2024-10-02
1
-22
/
+22
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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/
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
/
+1
*
Merge pull request #91731 from TokageItLab/b2s
Rémi Verschelde
2024-08-19
1
-3
/
+1
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*
Fix bone2d scaling
Silc Lizard (Tokage) Renew
2024-05-09
1
-3
/
+1
*
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Fix Skeleton2D.{_set|_get} always returning true
kleonc
2024-08-04
1
-22
/
+14
*
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Physics interpolation: Fix 2D skinning
Ricardo Buring
2024-06-20
1
-7
/
+62
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*
Fix errors and warnings when loading Skeleton2D Modifications
johnsonbaugh
2024-04-23
1
-27
/
+38
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_l...
Rémi Verschelde
2024-01-11
1
-19
/
+13
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*
Refactor function `calculate_length_and_rotation()` from Skeleton2D
thiagola92
2024-01-11
1
-19
/
+13
*
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-5
/
+2
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*
Fill remaining global scope constant descriptions
kobewi
2023-11-13
1
-1
/
+1
*
Fix invalid return from some more `_get/_set`
A Thousand Ships
2023-10-27
1
-4
/
+8
*
Allow using floating-point bone sizes and outline widths in the 2D editor
Hugo Locurcio
2023-07-17
1
-2
/
+2
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-1
/
+1
*
Remove NOTIFICATION_MOVED_IN_PARENT
Juan Linietsky
2023-04-06
1
-10
/
+2
*
Remove deprecated methods from Bone2D
Yuri Sizov
2023-02-17
1
-13
/
+0
*
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
/
+2
*
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+2
*
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-1
/
+1
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-7
/
+7
*
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
1
-4
/
+2
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
/
+3
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-6
/
+6
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-5
/
+5
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-3
/
+3
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-183
/
+188
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-09-07
1
-1
/
+1
*
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-14
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Some work on double support
Aaron Franke
2021-08-09
1
-10
/
+10
*
Optimize StringName usage
reduz
2021-07-18
1
-3
/
+3
*
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-08
1
-1
/
+1
*
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
1
-9
/
+522
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-13
/
+7
*
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-2
/
+2
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-1
/
+1
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