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path: root/scene/2d/skeleton_2d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-22/+22
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| * Use local vector for skeletonNazarii2024-10-021-22/+22
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fix super call in various `get_configuration_warnings` methodsA Thousand Ships2024-09-051-1/+1
* Merge pull request #91731 from TokageItLab/b2sRémi Verschelde2024-08-191-3/+1
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| * Fix bone2d scalingSilc Lizard (Tokage) Renew2024-05-091-3/+1
* | Fix Skeleton2D.{_set|_get} always returning truekleonc2024-08-041-22/+14
* | Physics interpolation: Fix 2D skinningRicardo Buring2024-06-201-7/+62
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* Fix errors and warnings when loading Skeleton2D Modificationsjohnsonbaugh2024-04-231-27/+38
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_l...Rémi Verschelde2024-01-111-19/+13
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| * Refactor function `calculate_length_and_rotation()` from Skeleton2Dthiagola922024-01-111-19/+13
* | Update deferred calls to use Callableskobewi2024-01-091-5/+2
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* Fill remaining global scope constant descriptionskobewi2023-11-131-1/+1
* Fix invalid return from some more `_get/_set`A Thousand Ships2023-10-271-4/+8
* Allow using floating-point bone sizes and outline widths in the 2D editorHugo Locurcio2023-07-171-2/+2
* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-1/+1
* Remove NOTIFICATION_MOVED_IN_PARENTJuan Linietsky2023-04-061-10/+2
* Remove deprecated methods from Bone2DYuri Sizov2023-02-171-13/+0
* Hide clip_children for non-drawn CanvasItemsNinni Pipping2023-01-301-0/+2
* PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"Aaron Franke2023-01-241-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+2
* Remove redundant Variant-types initializationsMarkus Sauermann2022-11-141-1/+1
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-7/+7
* SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde2022-10-101-4/+2
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-3/+3
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-6/+6
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-1/+1
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-5/+5
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-3/+3
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-183/+188
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
* Use builtin Vector2 functions for calculation of angles.Anilforextra2021-09-071-1/+1
* Use get_global_* functions instead of using transforms.Anilforextra2021-08-141-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Some work on double supportAaron Franke2021-08-091-10/+10
* Optimize StringName usagereduz2021-07-181-3/+3
* Fixed mistake in binding of Skeleton2D::execute_modificationsBastiaan Olij2021-06-081-1/+1
* New and improved IK system for Skeleton2DTwistedTwigleg2021-06-051-9/+522
* Use Array for node configuration warningsNathan Franke2021-04-111-13/+7
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-2/+2
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
* Make Servers truly Thread Safereduz2021-02-101-1/+1